Foursquare; The do-si-do of location based apps

Foursquare is its own “social network” that allows you to check in and yell “I’m Here” upon walking into your favorite restaurants, bars, churches or airports all while gaining points and earning badges – that really account to nothing. But it can be addicting.

I try and check-in every place that I go even if I’m given a good “talking-to” from my spouse or friends who aren’t doing social and don’t get it. It’s just fun and somehow becomes a part of your routine. Just like Instagram, Facebook and the Twitters. Am I right?

Here are my thoughts on Things I hate vs. Things I like – when it comes to Foursquare.

I’ll start with the positives – “Things I like about Foursquare

1. It’s great for events and conferences – If you’re connected online in the social space and you attend an event or conference, Foursquare can be a great tool to keep up with your friends when they arrive, see where they are eating, what session they’re attending, etc. It keeps you super connected and I love using Foursquare for these kinds of things. It works.

2. It can give you great insight into the habits and likes of your friends or potential customers - If you have cross-pollinated your social connections across the webs and then brought them over to Foursquare, you can see where your friends are hanging out, what kinds of food they like and know what to get them for birthdays and holidays – or what to talk about that interests them. It can be very valuable if you’re watching the habits of potential clients and customers as well and allow for great insight and communication.

3. It’s a fantastic way for businesses to reward their customers with discounts and freebies for check-ins to local establishments - It keeps you connected and engaged. I love getting free stuff and / or discounts – who doesn’t?

4. Google loves it! – I noticed after creating my own business check-in for Social Buzz Concepts and making sure to check in on a daily basis, how it increased my companies SEO (Search Engine Optimization) just by checking in.

5. It can help build your Company Brand - Trish McFarlane wrote an excellent post earlier this year on “Strengthening Your Employer Brand with Foursquare” that illustrates some great ways to incorporate it into your Brand Strategy and to reward your employees that help in this endeavor. I recommend you checking the article.

As of April 2012 it was reported that Foursquare has surpassed 20 million users worldwide, with a reported 2 billion check-ins. That’s humongous! With that said, I’ll move on to “Things I don’t like about Foursquare.”

1. Requests to connect from people I don’t know! – Now, you may differ, but I find it unsettling to receive requests to connect on Foursquare with people I don’t know. Even if I am connected to mutual friends. Now, that being said, I understand if it’s about business and I should probably think of it in that light, but it just creeps me out.

2. People who don’t use common sense! – Okay, this has nothing to do with the app itself but the nincompoop who is using it to check in to the bank and share “Making My Deposit” and then gets robbed. This is just plain dumb.

3. Over-sharing online can be dangerous. Check out these stories of tragedy via location based apps and sharing. And don’t share online when you’re going to be gone on vacation – it could get you robbed.

There are some fantastic tools becoming readily available to us. Finding new and creative ways to incorporate them in work and our daily lives can be fun. Bottom line, just use some smarts.

I’m not sure how long Foursquare will be with us, but if you haven’t checked it out I encourage you to do so. IMHO, location-based apps aren’t going anywhere. I think we’ll see this kind of technology incorporated into most everything we do.

Help! My Employees are playing GAMES at Work

I recently wrote about Using Games, Sims and Virtual Worlds at Work that gave some pretty stiff stats on how many of your employees are playing games on their smartphones and computers at work.

With that being said, why not incorporate games into product development, employee engagement, and utilize technology to drive it home?

Here’s a little video I put together that gives a few great examples of using GAMES to create comraidere and engagement in the workplace.

What has your experience been when incorporating these types of EE tools at work? I’d love to know.

For more information on these companies: Wizard Studios and Go Game Office

Photo Credit: Above and Beyond KM

#IHRIMConf Wrap-Up, Travels with @SabrinaLBaker, and #FollowFriday

So, as you can tell by all my posts this week, I’ve been attending the IHRIM HR Technology Conference and Expo in Chicago. I was asked to be a part of the social media press corp and blog LIVE from the conference. I was honored.

Sabrina Baker and I headed out at the crack of someone on Tuesday around 5:30 am to catch a train to the city (It’s about an hour and a half train ride). She and I always have a blast when we hang and try not to get into too much trouble, though I was wondering if we might – when we hopped on the silent train by mistake. That was hell for both of us.

We wanted to make sure we were there for the opening session with Jamie Notter who did an outstanding job as opening keynote. See my post HERE! The conference went on to of course add several break-out sessions in which my cohorts Sabrina Baker, Dwayne Lay and I all headed to so we could tweet, blog and share throughout our extended online presence. My first session was regarding Gamification at Work by Scott Randall of BrandGames and I had it marked on on my schedule on my mobile app. Read more about that HERE!

And while I’m at it may I say that the mobile conference app was the shizzle! (See pic above) In association with TripBuilder app designers – this app was easy to navigate, had amazing features such as notes that you could save in your session files and go back to at a later time, manage your way around the hotel, connect with other attendees, find your vendors in the exhibit hall and the whole shabang! I’m looking into finding out more about TripBuilder for Illinois SHRM State Conference. Easy is good. And when you mix easy with highly functional you have – #Winning.

We had a great time walking around to the exhibitors booths and had fun holding video interviews with a few of them. I also had the privilege of interviewing Marc Miller, the author of Heroic HR. Come on over to YOUTUBE and see those. Oh, and while you’re there – subscribe if you’d like!

Lastly, it’s always great when you can meet your online connections IRL (In Real Life) and take that relationship to another level as I was honored to do with my friend and Twitter connections Deb Maher, Narcisco, and Bonnie Clark, to name a few. These folks are simply superb. #FF (make sure you follow them)

All in all, it was a great conference and I’m glad I was able to be a part!

Using Games, Sims and Virtual Worlds – at Work #IHRIMConf

As you all may know, I’m in Chicago blogging and taking part in the IHRIM HR Technology Conference. I just finished sitting in on an incredible session with CEO Scott Randall, of BrandGames, who is taking gamification to a whole new level. The title of the session was “Games, Sims, and Virtual Worlds – Engaging the next generation workforce.” Using gamification to drive engagement in the workplace. I’ll all about this.

Randall began by telling us all something that we already knew and that being that we are all overworked, over-messaged, and under-engaged at work. We are overwhelmed. Utilizing technology at work is critical if we are to evolve – especially with the techies who grew up on games. “These kids that grew up on SIMS and other games are our current workforce who are expecting to use technology EVERY DAY at work” says Randall. “And we need to be changing with technology in order to keep them engaged and keep our communication methods going forward in a technological world.”

A few stats on gaming:

  • 135 million consumers play at least one hour of video games a month, vs. 56 million in 2008.
  • 75% of US tablet owners play games on their devices, 57% of smart phone owners also play games.
  • 3 billion hours of game play a week are going on, with $60 billion in game sales

Where is this game play happening? – 40% are playing games at work. (Saatchi Gaming Study)

Here is my video interview with Randall after his session:

Randall makes a valid point. If our employees are already participating in games at work, why aren’t we using this same strategy to train and engage our employees?

It is predicted that during 2012 20% of Global 2000 organizations will deploy a gamified application. By 2014 the number will rise to 70%. Those are outrageous stats, IMHO.

Understanding how to apply game mechanics is critical to increase engagement with customers and employees and to motivate positive behavioral changes – and is critical to our success.

Check out BrandGames and find out how you can incorporate gaming into your engagement and training initiatives.

Photo Credit: Gigaom.com